Session 1

We won the charter

Session 2

Do we need a sponsor ?
Taldan colonists failed.
Abandon mines. Gold?
Wizard disappeared in the Kamelands
Trade route east clean river, but violence from local tribes. Boggards.
1500 gold for horses, and 10% of any gold mines. And repay in a year. Lord Sven, Minor noble. House Garess
Purchasing horses. Ponies. Saddles. +100 gp each.
Off to Oleg’s Trading Post. Svetlana/Oleg.
12 thugs/bandits taxing the trading post. Kressle – Woman with hatchets. Hooded man. Could be under Stag Lord
Bokken to the SE, crazy old guy.
Keaton Garess gives quests.
Wanted Falgrim Sneed. Capture.
Wanted 6 bandits dead.
Wanted kobolds lair. Peace.
Wanted wedding ring.

Session 3

buying stuff
Into the wild
Find them

Session 4

Interrogate Kressel. Got password for stags camp.
Survey camp hex.
Visit from fey. Tiktikitut Perlivash, Bard performs. See Bruce, halfling? Point to moon radishes.
Nearby, old building possible temple, hot springs.
Off to see Bruce.

Session 4 DM Summary

Well, there has been much merriment in the Brevic South Reclamation
Companye camp. New friends Perlivash and Tyg-Titter-Tut have brought a
jovial mood to the evening’s fire side with drinking games, songs and many
jokes. Even your Bad Biggins prisoner, Kressle has been struggling less
and is not so surly.

The Nice Biggines have made their first explorations of the Green Belt
have had picked up some tips on what else may be around, with
Not-So-Biggins Bruce showing them around his neck of the woods. Even
though it felt like years, it turns out Bruce settled here in the spring,
and bunkered down during the winter. Since the thaw, he and the tiny fey
have noticed more bandit activity but have generally kept out of their
way. Tyg and Vashy told the Biggines that they had no memory of the
settlement in the Greenbelt of the past, but had been told of its
existence by others of their kind.

The growing company have made plans to stop by the Radish Patch on the way
back to Oleg’s Trading Post, drop off their prisoner and re-supply, then
trek down to visit the Mites that stole Svetlana’s ring.

XP: 428 (Bruce as well)

Session 5

Kobolds amongst the moon radishes
We convince them to take cash for goods. Some beatings involved
Meet Jodd, a priest of Erastil, who Caleb has heard of recently. Jodd talks of a temple in the wild
Set Kressel to work.
Visit potion guy.Bokken.
Animal skeletons over a large area. Possible spider.
A mine!

Session 6

Vecl. Dude on a horse. Dire boar took his leg. Ignore that for now.
Find the sycamore tree. Tracks. Camp. Attacked by nasty evil fey. Bastards.
Find Sutscale Kobolds in a silver mine. Friendly. Shaman Tartuk seems dodgey, fake.
Attack the fey, who have Kobolds statue.
Giant centipedes – argh!!

Session 7

And the fey back up the centipedes. After retreating out of the hole, we go back in for another go.
They bring out a giant tick!
But we eventually prevail.
Find kobold prisoner, and statue.
Attacked by a local wild animal, large dog thing.

Session 8

Went back and destroyed the Huge centipede.
Go back to kobolds where Nic Mac has been sacrificed. The chief breaks the statue and they all runoff to kill the shaman.
Back to Oleg’s, heal the halfling, buy some gear.
Kill the hunting spider. Paper with map of tree/hill/cross.
Off to kill tusk gutter.
Find the temple. The bear strikes down Caleb. Bear is killed, but turns into human and then dust.
Pool and temple restored somewhat, and pool becomes pool of healing.

Session 9

Up into the hilly forest. A trapper pinned to the ground by his own deadfall.
Attacked by worg at night.
Exploration. Bunch of wilderness, and unmarked traps of the trapper above.
Back to Oleg’s.
Back again, meet kobolds in the wild. Explain what we found out.
More Fey. Tell us about more ruins nearby, hot springs. giant frogs.
Frog man and giant frog pet. Strange statue, horned humanoid.
Find a cairn, burial mound, quite old. Pre taldane Tiger Lord barbarians.
Find Skeleton with magic green ring. Ring of swimming.
Elk Visit one night. They’re cool.
More fey, more whisky.
Dead unicorn in an area of necromancy. Burn it


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